Tech UI Designer Sr (Unreal Engine)
Softtek · 18 hours ago
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C++UI designWireframing
Requirements
Must-have experience
- Experience translating features, wireframes, and design concepts into clearly scoped development tasks, identifying dependencies, risks, and unknowns early in the process.
- Hands-on experience building and maintaining user interfaces using Unreal Editor and Widget Blueprints.
- Proficiency in Blueprint scripting for UI logic implementation and functionality development.
- Experience designing and architecting scalable, reusable, and maintainable UI component systems.
- Strong understanding of data-driven UI development, including ViewModels and view binding patterns.
- Experience collaborating closely with UI Engineering teams to integrate front-end systems with underlying data models.
- Knowledge of responsive UI design principles across multiple screen sizes, resolutions, and safe areas.
- Experience implementing localization-ready and accessibility-compliant user interfaces.
- Understanding of UI performance optimization, memory management, and profiling within Unreal Engine.
- Ability to analyze and optimize the performance impact of UMG, Slate, C++, and texture memory usage.
- Strong collaboration, communication, and feedback skills when working with cross-functional teams.
- Experience contributing to documentation, workflows, and development pipeline improvements.
- Flexible across time zones with availability for team and feature-related meetings, typically held during U.S. East Coast afternoons.
Nice-to-have experience
- Experience supporting and enhancing UI development pipelines and production workflows.
- Familiarity with technical UI architecture best practices for large-scale interactive applications or games.
- Experience mentoring team members and promoting UI development standards.
- Knowledge of modern UX/UI implementation methodologies and design systems.
Responsibilities
- Analyze features and wireframes to create clear, accurate, and actionable implementation tasks.
- Identify technical dependencies, risks, and gaps during the planning and development lifecycle.
- Develop and maintain user interfaces using Unreal Editor, Widget Blueprints, and Blueprint scripting.
- Design and implement reusable UI frameworks and component-based architectures that can evolve with changing requirements.
- Build and maintain data-driven UI systems using ViewModels and view bindings.
- Collaborate with UI Engineers to ensure seamless integration between UI presentation layers and application logic.
- Deliver user experiences that support multiple screen sizes, safe areas, localization requirements, and accessibility standards.
- Monitor, profile, and optimize UI performance and memory consumption across supported platforms.
- Evaluate and improve the efficiency of UMG, Slate, C++, and texture memory utilization.
- Work closely with UX, UI Art, and Engineering teams to deliver high-quality user experiences.
- Contribute to process improvements, development pipelines, technical documentation, and team best practices.
- Provide constructive feedback and actively participate in collaborative design and development discussions.
Required Languages
- English: Advanced 80–95%
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